
It’s also possible to call for a screen independently of running a play, and it can be effective in getting players open for shots. It’s possible to slow the game down and run some plays, which do get your players into better position to score. It’s another old game that responds decently to being played with more realistic strategies, albeit with the usual drawbacks of the AI being a bit cheap and jumpshots not being as reliable as they should be. However, having revisited the game in recent years, I’ve been surprised to realise that it’s more realistic than I remembered. For that reason, I’ve often remembered it as a game that took a more casual approach to the sim style. Whereas it had been too difficult to score inside in NBA Live 2001, in NBA Live 2002 it was arguably too easy to get to the rim for a dunk or a layup even on the harder difficulty levels. On big dunks, the backboard bounced as though the stanchion were made of rubber. A loud whooshing sound effect accompanied dunks and three-pointers, which wasn’t a huge problem, but was still somewhat distracting. Although the graphics were slightly better, aspects of the presentation felt ill-fitting for a sim game. On top of that, there were some new issues that bugged us. In short, not a lot had changed from NBA Live 2001. Steals and turnovers were also still too numerous, thanks to a collision system that desperately needed some semblance of realistic physicality. The ratio of offensive to defensive rebounds was still skewed in favour of offensive boards, and there were too many blocks on the perimeter. There were still problems chaining together animations, especially transitioning from a dribbling animation into a shot. What we found was a game that had a few updates on its predecessor, but many of the same issues with gameplay. Those of us who did have a PlayStation or Xbox did feel compelled to check out NBA Live 2002.
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The decision didn’t inspire goodwill, but it did motivate the community to continue updating NBA Live 2001 for another full season.
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The missteps with NBA Live 2001 and the cancellation of the official patch had already shaken trust in EA Sports, and leaving the PC platform out in the cold did little to change those feelings. Basketball gamers who preferred PC gaming and held a disdain for consoles weren’t able to play it or any other new sim-oriented NBA title that year.

Why was it so infamous and controversial within our community? Simply put, NBA Live 2002 was a console-only release, in a community that was mostly dedicated to the PC version and modding. Let’s take a look back at this infamous game!
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Within our community, it proved to be a very controversial release, and altered our perception of and attitude towards the NBA Live series as much as any other title. It’s a game that I’ve described myself as being oddly nostalgic for given my mixed feelings towards it, and indeed the time in my life when it came out.

As such, whenever I fire it up, the good and the bad memories come rushing back the moment the intro starts playing. I played the game a lot when it was new and did get genuine enjoyment out of it, but I also recall many frustrating moments as well. NBA Live 2002 is always an interesting game for me to revisit. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 2002. To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions.
